frostpunk workshop stack. The problem is that with just over 500 people, only 200 are working near shrines. frostpunk workshop stack

 
 The problem is that with just over 500 people, only 200 are working near shrinesfrostpunk workshop stack  In addition to the recent trailer, here's what Frostpunk 2 Game Co-Director and Design Director has to say about the sequel

We support the following 2,563 moddable games. Discussions Rules and Guidelines. Since its release in 2018, Frostpunk has delivered a tough but super immersing survival experience. Upon construction of a workshop, engineers may be assigned to research and develop ideas on new buildings and technological improvements. Your 5 steamhubs at level 4 will consume 288 daily each. The top three ranges - Chilly, Livable. Bobywan Jan 21, 2022 @ 6:26pm. Or maybe those bonuses are added after penalization? Reply SatisfactionNo7611 Beacon •. Usually you'll have several types of different places where you can pick to send an Outpost team to and set up shop. ago. Having both gives bonuses for both buildings. 7 projects per day with rotating Emergency Shifts. Pretty sure that's not working as intended, but if this is the case then you're right. Next, if you rush agitators you will only be able to sign the the law after 117h (4,875 days), while shrines require only 36 hours (1. Heaters stack if they are within a heat zone. In terms of workshops, you really don't need more than 3. Each one costs ten steel to make, and you'll need a Factory to produce them. 06. Having an additional workshop increases the speed of the upgrade. You can enjoy the new Endless Mode (with 3 ways of playing it) that increases the replayability of the game. Your. If you want to push your research a bit build 4 workshops with people and 2 with automatons. Frostpunk: Complete Collection consists of: Frostpunk – the full version of the highly acclaimed society survival game, which sold over 3 000 000 copies worldwide and won a number of critics awards. If I remember correctly, yes, the bonuses stack. Save the tents for for the night of day 2. See Advanced strategies for a more concise list of the arguably most important of those tips, especially those which apply to people playing on Extreme/Survivor difficulties. The hunters have a different schedule, so if you only have food available during certain hours they may never get the opportunity, however they have time to eat just as every other person. . I don't have time to check that now but you're. #7. . 5. However, with new threats on the horizon, the future of. The Workshop is a vital building that plays a critical role in players being able to research Technology Trees. I have the maximum extended generator range. Yup, I got like 7 or 8. If you want to experience how useful automatons can be, try The Arks, which forces you to use several automatons to run your economy. here you will find a strategy and the essential informations to successfully complete the Fall of Winterhome campaign on Survival Mode difficulty. Just for a bit more information: multiple workshops aren't necessary on normal, because research goes fast enough. Steam hubs are used as an extension of the generator and you should try to not overlap their spheres of influence for best results. Click here to see the total pay, recent salaries shared and more!Metal chimney support braces were added to this tall brick stack that is the main design feature on this English cottage style house. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. It’s seems true, but because faster research yields exponential returns, there is no diminishing returns in the end. These sections allow choice based on needs. Leo3ABP Apr 25, 2018 @ 3:53am. But steam hub stack with heater inside buildings. When the 1st workday ended at 18. Originally posted by Bobywan: No they don't. Description. RELATED: Frostpunk: How To Raise Hope. 1 raw makes 2. It doesn't directly stack, so two workshops don't mean 200% faster. Not too moral, but it's hard to be moral in Frostpunk if you want to accomplish anything. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA. World: Speed almost products - Very slow. I noticed that a fast build order is: Beacon > Faster gathering > Sawmill > Steam Hub > Steelworks. Forcing them to build roads, which means workers can move materials to the warehouse faster; 3. Tip 10: Rush sawmill (x2), steelworks (x2), coal mines (x3), and upgrade them. Setzer Apr 30, 2018 @ 6:24pm. #2. thanks a lot ! Gotten past the London event, now at the storm event but things have gotten completely out of control. Frostpunk scenarios 'The Arks' and 'The Refugees' put your management skills to the test in two very different ways. May 2, 2018 @ 8:10pm Yes, Child shelters law are better then Child. Getting Started. 2nd workshop = +100% Total 200%. Steam exchangers are made from steel in Machine Shop factories, which you can build in the area around the generator-to-be. Day 2: - extended shift (use on woods and steel). 9 workday hours. Getting the 1st day 24 hour shift on one workshop and 3 piles along with the automaton fixed on a coal pile will be such a boost. And they provide more of an effect. Leave some space for guard. To efficiently research in Frostpunk you need to get the necessities out of the way first. Bobywan Jan 21, 2022 @ 6:26pm. Subscribe to Eurogamer - your Frostpunk experience - buy Season Pass now to save 30% on all DLCs and get the Frostpunk soundtrack for free. Frostpunk also tries to humanize people, as strange as they may sound. Setzer Apr 30, 2018 @ 6:24pm. 53K Members. Overdrive 22 to 5; - houses for ppl, workshop (play with the 15 engineer between the medical post and the workshop. you can play any map and it's the same, just a different landscape. Initial generator range is 5 tents, cookhouse, with a fighting pit on the outside covering all 5 and the workshops and such in steam hub range of a seed. r/Frostpunk • Storm hit hard the dead piled the streets hope fell as hell froze, I was an hour from being deposed and then. In the other scenarios optimal placement of Steam Hubs to accommodate maximum population means that the first level (and only the first level) of generator. In the decades since, progress (of a sort) has been made, and society is. What do you need the most, what can you be without and such. Having a child shelter gives each workshop a 20% effeciency boost, it's presumably the same for medical posts. Poopikaki • 6 yr. Two scouts from New London set out to explore the snowy plains, an adventure that neither of them has imagined it to be. I always thought using this law card was too negative long term. Curious if having more then 1 workshop will double the research times, anyone have an idea?Frostpunk. yes, only build 2 watchtowers and later delete them for guard stations. Staff the second Workshop with 5 of the other idle Engineers immediately as well. In Frostpunk, there is two building that gets nearly no love on this reddit : the charcoal kiln, which still has some defender, and the steam sawmill, which has absolutely none. You should be able to build and staff two Workshops at the very beginning of the game, which gives you a research speed of 130%, which is what my recommendation is. See more posts like this in r/Frostpunkr/Frostpunk • Thought you all might appreciate the aesthetic of this tool. The Generator will consume 6 coal per hour (144/day) at its base level (Steam level 1. SOCIALSPECIAL ADVISOR stack that doesn’t have a Meeple on it,. Not upgrading generator range only applies to Arks. That only improves with upgrades. constructing additional workshops can give great benefits. Now i am playing on hard level on refugees scenario and as an additional goal I want to avoid any dead people. The language I use is to make the hard concepts easy enough to understand without even playing the game. The session Interventions for Change explored intervention strategies. A single advanced reloader can manage a dock quite well and will gather a lot more resources than 4 GPs and does so. Build it and send scouts. Engineering - since you have 3 workshops already, an additional 20% boost results in a 4% total gain in research speed when you're already at 150%, so less than a 3% total increase in research speed. Take your 10 engineers from steel. Skirlasvoud Apr 30, 2018 @ 6:34pm. Frostpunk isn’t just about building a city to survive the icy, steampunk. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. #3. And of cause: If you get the message that they want a break, you should do that. Shrines contribute in two ways: They add a +20% Base Efficiency bonus to all fully staffed workplaces within. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Remember that using a level 1 steam up is the same as using 3 basic heaters. Then for any additional workshop is +10% research rate. If I have 2 workshops fully staffed do I research technology in half the time?Reducing graphics quality isn't helping. Insulation is your best friend. Heaters also dont require materials to build or people to build them so they are very convenient in a pinch for sensitive or distant buildings. You are more likely to choose between 2, 3 or more unknowns, which few can end up being exclusive but never game changing. Emergency Shift is best researched so you can research and implement Extended Shift, but if you use Emergency Shift there will occasionally be scripted deaths and, of course, a rise in discontent. 1st workshop = 100%. I'm not fond of medic apprentice, 'cause those lazy kids come sooooo late in the infirmaries/workshop and quit so early each day that they are barely noticeable :'( With shrine/agitator (faith/order. In the world of Frostpunk, the world is experiencing an ice age that threatens to extinguish the remnants of humankind. houseband23 • 2 yr. The Workshop has a starting research speed of 100% fully staffed. Here are some facts: 1) On storm starts I had around 10000 coal , 100 food and little wood. The rest of the modifiers multiplies rather then add to. Let's start with the lowest priorities, starting Day 1 at 8 AM,. Here's my wall drill, turned off in the middle of the day. Emergency shift law. 1 thing, infirmary houses 10 people not 5, and with Overcrowding goes up to 20 people at the cost of only 5 engineers once you get the tech to lower the ones needed. From the FrostPunk wiki about the Engineer Apprentices. 15 people to 2 stacks of wood. Workshop upgrades are the key. You can turn off any extended shifts to quickly lower it more too. Build a new workshop as soon as new engineers are rescued. 8 Once you have researched heaters from the technology panel, you can click the temperature indicator at the top center of the screen to see the temperature overlay. Frostpunk is a city-building survival game developed and published by 11 bit studios. 1:56. 00 hrs at day 1 so it didn't stall because it couldn't refuel. Abilities are actions you can take on a per-Building basis for a desired effect. >Snowfall DLC. This vision will allow you to see and make adjustments to the heat-producing. Less = Not enough tech fast enough. Allows the building of Steam Hub. After you build a workshop, research Heaters that will consume 10 wood and will be researched in 7 hrs at the maximum rate (Time is according to the game time). Only stea hubs dont overlap. If I have 2 workshops fully staffed do I research technology in half the time?r/Frostpunk • So I found this code on 11 bit studios, discord page, and I think it could be a code, I don't know if anybody solved it yet, or something. An architecture that allows for mods to be loaded and executed by the game. The Automaton Project: Increases efficiency by 10% and decreases cost by 5%. After spending a while discussing it with a friend in my gaming clan, I realized that if this game had mods - mod-generated scenarios, events, laws, buildings, new scenario mechanics etc - I'd probably be playing this game for ages and ages and ages. ago. Build multiple workshops early. From a relatively balmy winter of -20 degrees to dropping temperature levels over and over again, over time your citizens will get colder, sicker, and more fed up about it all. Here's everything you need to know about Automatons in. 51 results match your search. Please keep it clean and try to add more than just a one or two word response. You shouldn't even remotely consider just one workshop an option on extreme. third to 150% 3 or 4 workshops shoud do you fine, depending on your pop of course I stack workshops and child shelters with engineer apprentices, and micro the engineers out of medical into workshops when it's warmer and there are fewer sick. Your. Why did they let this work on engineering jobs!? Due to the way workshops stack, a workshop set to 24 hours shift techs up 85% faster than two workshops set to 10 hour shifts. The game is random for everyone whether this be the : How fast someone gets sick, amount. Build houses in their places instead. Steam Hub is one of the Technologies in Frostpunk. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. In Frostpunk, you create room for expansion by burning. Step 2, setup the laws. . The key to good tech development isn't to have as many workshops as possible - 3 are enough. Provide step-by-step instructions for the more. Place 30 people on coal, 30 people on wood, 5 on steel. This is part of a series of threads aimed at both new and old players from the community. The automaton one produces 684 tech each day. For the first few days before the temp drops, you don’t need tents. PanJaszczurka • 4 yr. 5 Independence;. Keep an eye on the temperature gauge. There's simply no way to get enough Engineers to oversee this many, not enough jobs to provide for them and not enough food to sustain them. Workshop 4 - 160%. Correct. 9 votes and 18 comments so far on Reddit Watch Towers reduce discontent while Guard Stations reduce discontent and raise hope. Even without shrine/agitator benefits, at 60% efficiency they are as efficient as 14h 10 man crew, without the discontent and the sick possibility. So, how to reach to 200%. each one after that gives 10% if you have spare engineers, put them to work in a workshop! you can never research things too fast. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Mechanically speaking, your first 5 engineers research at 100% efficiency, but the next 5 only at 30% efficiency, the third set of five at 20% efficiency, and everyone else at 10%. 2 Send the First Shipment; 1. aYes is higher tier. I beat 3 of the maps so far - New Home, The. Bobywan Apr 25, 2020 @ 6:45pm. Have the Season Pass and I don't know , when it happens, but I think after an update the files are not in the frostpunk folder anymore. Read more at 2 is set 30 years after the deadly mega-blizzard that arrived at the end of the original Frostpunk's campaign. Steam hubs dont stack with the gen for the same reason steam hubs dont work with each other as same source of heat witch is also why steam hubs match the gens heat level. At range 4 thats 2304 daily. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. If you made it right you can heat up 5 workshop building and 9 to 10 tents with 1 steam hub (3 behind this workshop line)Try to keep some cores to spare, so stack 2-3 of them or at least 1. For instance, if you have 5 workshops on a 14 hour shift having a single workshop with a night shift would work out to a 42% increase in research speed due to the way workshops stack. One of the L's is where Storage already is. After the 5th Workshop, the benefit becomes insignificant. It’s better to build (and populate) up to four workshops in the same. When the 1st workday ended at 18. Started going towards Extended Shift law. I had 2 workshops and the factory placed near that Nordic Ark, build 2 large storage depots near the left ark, the tents, medical facilities, cookhouse and the. Once the first Workshop is built completely staff it with five Engineers and research the Beacon. As such this brings us back to heat the source of about 90%+ of your sick every game. ago. third to 150% 3 or 4. Multiple Workshops do stack, but with diminished returns. Prebuilding a tent autoadjusts the correct spacing at which point you can place the workshop and cancel the tent construction to leave space for a 2nd workshop. Note that you don't have to upgrade Reloading Stations at all - the standard ones are just fine. 10 people on steel stack, the Automatron on steel as well to begin with but then switched the Automatron to coal just before 14. As workshops get built, 10 enineers off of wood, tech Faster gathering. - 9000 steel. You should start with two workshops and consider using extended shifts (or emergency shifts if you do not mind an occasional worker dying from exhaustion). Frostpunk. 11 hours ago · 271 likes, 2 comments - jayong28 on November 23, 2023: "Here's a look at the LEGO Marvel Taxi, a gift with purchase that you can only get if you purchase. 3rd workshop = +100% Total 300%. Date Posted: Apr 24, 2018 @ 6:39am. The Drafting Machines technology is the second of 5 special technologies which do not unlock anything directly related to the game world, but instead allow the researching of other technologies by expanding the Workshops' capacity to. Faster you get. Jul 29, 2020 - Watch the trailer for On The Edge, the third and final expansion of the survival city-builder, Frostpunk. Steam Workshop Mods. 5 Independence;. If I have 2 workshops fully staffed do I research technology in half the time?Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Field kitchens were one of the biggest factors in there, because I could conserve coal when I had extra food. additional workshop = +10% speed Describing the 4th workshop is unnecessary Anyway, multiple workshops are a really diminishing return, and Bobywan is spot on pointing out that extending shifts works much, much better. On the contrary - engineers have access to cheap, expendable labor in the form of convicts, and convicts can work at twice the efficiency of workers. for example a second workshop will increse your rate to 130%. Workshop 2: 130%. 5. This allows you to skip heaters tech and range for awhile and focus on scouts, gathering, and hunting techs then walldrill. For endless mode is best to have at least 2 and exchange emergency shifts between them and swap the. Build Two Workshops In The Second Ring. Simply head over to your generator and toggle the Thermal Vision button to switch between the normal view and the thermal vision. I simply run out of people, which is ironic given the nature of the scenario. In the best case comp 1 workshop with 10 vs 2 workshops with 5. At that point your ready when the scouts return, you could either build outwards (like normal on ring#2). Frostpunk. A 4th workshop with just TWO engineers will. Resources. So you have to pick and choose. 4 is the point, where beyond that, the diminishing returns have kicked in 100%. #2. It is possible to build multiple Workshops. This playlist was created to support workshop participants at the BC Museums Association Conference 2017. To start with put 10 on steel and the rest on wood. This guide is an amalgamation of knowledge I have gathered from the Frostpunk Wiki [frostpunk. ReplyFor four years, we have been reporting issues to them. #1. Overnight build cycle: Another Workshop, a Medical Post, 7 Tents, and a Gathering Post on the left side by the ruins. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Also, I demolish some early-built streets for better buildings placement. Every additional workshop adds 10% research speed, and that is valuable on Survivor Mode where the techs take so long. . That's not true. Yes. Put engineers in the workshop, workers and children in the gathering posts, and the rest on steel. Child labor frees up engineers and generates resources so you can build more workshops. Turn on the generator from 1:00-4:00 (New Home, Normal difficulty) to prevent deaths. I recreated the "Rifts" map from Frostpunk endless mode. Keep switching 4 people between the resources to make them walk around. 7%. Enables the Steam Hub Range Upgrade II (Technology) (requires Level 2 research) Cost: 10 Wood Research time varies by difficulty. Darvin3 • 4 yr. Frostpunk is very different in my opinion. Curious if having more then 1 workshop will double the research times, anyone have an idea?Run overdrive at night. "(. If they have stacking benefits, I wouldn't be surprised if that's patched later. If I have 2 workshops fully staffed do I research technology in half the time? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติFrostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Darkness at night - Zero visibility. 2 workshops. All Discussions. 00 I immedietly built a medic, a workshop & 3 gathering posts. It is designed so that everybody may ask any and all questions regarding the game's mechanics, strategies and more. Frostpunk gives different weights to different activities, with "home at night" having a particularly high weight, while "transit" has an exceptionally low one. We are looking for users to help edit the wiki and help to keep it up-to-date. However, you'll still need a road connection. The game is random for everyone whether this be the : How fast someone gets sick, amount. 5*288= 1440. Increasing work hours is actually more beneficial than adding another workshop. Go to Frostpunk r/Frostpunk • by [deleted] Sorry if this is obvious, but I can't for the life of me figure out how to build a workshop. The City Must Survive! In Frostpunk: The Board Game, a solo player or up to four players will be placed in charge of what could be the last city on Earth. Everyone on gathering wood except for 15 workers on steel. If I have 2 workshops fully staffed do I research technology in half the time?I love Frostpunk, I have 1300 hours of play time and all achievements, so I thought I would write a SURVIVOR guide for On The Edge. Meaning that you can have 2 workshops working in tandem to maximize research efficiency, and get the automatons more early. Healthcare is more about prevention than cure. 3 Second Shipment; 1. " Looking in C:GOG GamesFrostpunk, there is a Launch Frostpunk shortcut to C:GOG GamesFrostpunkFrostpunk. Always only 8 to coil, keep the generator off when is not evening or night. - It is important to build three Workshop quickly. Use it with your workshop to keep research going (mind the discontent). If I have 2 workshops fully staffed do I research technology in half the time?This will gauranteed that you actually complete research on the sawmill on day 1. A second Workshop provides a 30% research Bonus. Queue up one Workshop (on a pre-existing road) and one Gathering Post (on the. Burnaby, BC. If you understand how workshops stack, these numbers make sense - i. - 10 steam core. Also it only applies during normal work hours and does nothing for extended or 24h shifts. Four workshops gives you 160% research. Pretty sure that's not working as intended, but if this is the case then you're right. The top three ranges - Chilly, Livable. However, with new threats on the horizon, the future of. Shrine Issue. Any more is overkill imho, you will have researched everything right after. Workshops, Care Houses, Infirmaries, and Hunting buildings all in. At 18:00 cancel the workshop and replace it with the faith keepers law that you just passed. It's not specified in game that it's equivalent to 130%. I built 2 workshops, then I start researching a tech in one, then i click the other one, but when i hover over another affordable tech it says "Another technology is currently. Those issues are not fixed. Yes, heating is very coal-intensive, and it's hard to overpower the cold in Frostpunk. Frostpunk 101: Tips and Advice for Beginners. But after that when i press Frostpunk. Once the first Workshop is built completely staff it with five Engineers and research the Beacon. take 5 engineers off work and immediately build a Workshop and research Brazier, then switch 5-7 workers off of steel and on to woodWhere as an extra workshop staffed by engineers run during the day is only producing an extra 10% tech rate after you reach 3 workshops. You can use multiple Workshops to increase research speed, but they will stack with diminishing efficiency. . In story, you need those guard stations to do actual police stuff. Loaded again, crashed on 71. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. With maxed out tech, and bunch of resources, it'll be easy to survive the storm. The weather can and will turn in Frostpunk. Day 3: Promise shelter for half the population when people complain. Steam hubs can be more efficient than the Generator for coal consumption, they are recommended over the Generator range extension for that reason. 1st workshop is 100%, 2nd is +30%, 3rd +20%, everything after that is +10%. DJ PUNK Oct 4, 2019 @ 5:35am. The value of medical shelters is only there if you stack medical eff bonus over 160-180 percent as per that you just make people come earlyer but still within the evenings free time after they got sick. However, the Guard Station is buildable on top of Watchtowers, meaning, they are direct upgrades of them. GPU is NVIDIA GeForce GTX 1060 6GB. However, with new threats on the horizon, the future of. ago. Curious if having more then 1 workshop will double the research times, anyone have an idea? ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データNight Four – Goodbye and Good Luck! Night 4 step includes only 1 step, so follow it. The same goes for mines and other things that give you precious resources like cores or is close to the generator and is not needed anymore. Frostpunk. Low wood and iron production significantly slows research. The city survived and we are still human, the buildup to the storm was like a panic attack I think I earned the right to try endless mode and the expansions now, can't wait for the sequel. Pick preset explore loot/survivors, set custom explore loot/survivors, or. 2/1 2/2 1 8. This duo will be known as New London's greatest scout team the city has. 1 workshop is 100%, 2 is 130%, 3 is 150%, and each thereafter adds an additional 10%. The Workshop has a starting research speed of 100% fully staffed. Worry no more, as the Frostpunk: Game of the Year Edition is what you are looking for. So my strat is two workshops, 1-2 med tent first night. #4. Frostpunk: The Last City on Earth by Raven998. So long as people aren't living or working in freezing conditions, and you can handle the illness and discontent, cold can be lived with. If fast gathering produces a 15% bonus, you need about 930 man hours of gathering post operation before the extra productivity matches 140 man hours. Blockers Jan 22, 2022 @ 3:57am. try to build a Workshop on the first day. #1. Just for a bit more information: multiple workshops aren't necessary on normal, because research goes fast enough. That is you get both watch tower and guard station bonuses applied. Frostpunk is not The Roman Empire, which is to say, it isn't a pyramid scheme. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The core just continues the project. With upgrades, it'll include the second, third and fourth. com (2048??2048)Frostpunk Rulebook - Free download as PDF File (. Usage: Cookhouse Cooldown: 4d Negative Effect: Chance to raise discontent. During the first half of the game, use emergency shift to always keep at least one workshop running, and later use automatons. It does produce a ton of sick people though, and eats up your discontent bar which should. Frostpunk Engineers are used for more complex tasks, like working in workshops for research or medical posts to treat the injured and sick. It demands a lot from players, but gives just as much back with its harrowing tale of survival in a wintery post. Frostpunk. You'll have a minimum of ~5 sick people in the first night. This puts a relatively low cap on how much steel you can potentially gather. Increasing work hours is actually more beneficial than adding another workshop. Frostpunk. And for the dessert,. Its hard to lose in City Skylines, but you can and often there isn't a 'perfect' solution to a problem. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. In TLA, the Overseer's watchtower and Guard station both raise the efficiency of any work place, with the Guard station also lowering discontent. I don't understand what im doing wrong. For the sake of having a starting map so that other people could reliably reproduce my start to the letter, I used Crater, and kept. 4 * 30% = 12%). Then, of course, you can't use other advanced technologies, so the difficulty level goes up. Make sure to set up the workshop as fast as possible, and then research the Beacon found under the exploration tree. Join. Mine was around 10 - 15 Hours. By losing motivation, you lose efficiency. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. If you go with faith you don't need any engineers at all on medical, you can have kids or workers man the house of healing and put every last. Technological Improvement has the general effects of boosting exploration, improving insulation in the home/workplace, increasing resource gathering rates, and upgrading the power/efficiency of. 2nd night tents are mandatory. Examples of resource efficiency: Generator, steam hub upgrades. Frostpunk isn’t just about building a city to survive the icy, steampunk. If things are listed as different items, they both contribute to its effect (ie: Stack). Hi, I am new to this game and i've been reading that it's possible to use multiple workshops, but i can't find a way to use more than one. This requires dismantling almost all the roads. Day 1: Build a Workshop right out the gate, and set your people to gathering the Steel on the road, and wood. Having more than one child shelter doesn't seem to help and having more children than the shelters can house doesn't seem to hinder the effeciency bonus. Sorted by: 1.